v.0.1.1
New abilities, a live scoreboard, balancing adjustments, and several bug fixes.
Gameplay:
• New abilities: Dash and Time Slow
• New combo-score system that rewards the player for not being hit.
UI:
• Live Updated Scoreboard
• Upgrade cards are now selectable with number keys (1, 2, 3)
Balancing:
Enemies:
• Giraffe: When hit by a player, the giraffe is knocked back and restarts its charge.
• Robots: Shots now have random timing intervals.
Waves:
• Big Blobs spawn less frequently in higher rounds and are capped at a maximum of 50.
Bug Fixes:
• Fixed a bug that skipped the first round.
• Fixed a bug that hard-locked the player on the Upgrade screen.
• Fixed a bug where the mouse cursor was not visible on the Upgrade screen.
• Minor bug fixes.
Files
Get Caveman hits Giraffe in a Car
Caveman hits Giraffe in a Car
A chaotic hand-drawn roguelike where a caveman clashes with a giraffe in a car. How high can you score?
Status | Prototype |
Authors | Marten, Olleboll100, j0nesYes, karlkuhne |
Genre | Action |
Tags | Difficult, Game Jam, Hand-drawn, High Score, Minimalist, My First Game Jam, Roguelike, Simple, Unity |
Languages | English |
Accessibility | High-contrast, Textless |
More posts
- v.0.1.29 days ago
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